谁说Linux玩不了游戏?(二)超级经典的战棋游戏wesnoth及外2+2篇

很显然现在没有几个适合我玩的游戏了,纵观那些热门的游戏,不是网络游戏,就是FPS第一人称射击游戏,就连RTS即时战略游戏(类红警,我一直认为更贴切的叫法是即时战术游戏)的市场都在萎缩。这或许是符合当今时代和现在年轻人的需要吧,但不要忘记那些陪伴过我们的一些老游戏,比如大宇资讯的天使帝国,它的1、2、3代可都是拥有大量忠实玩家的,虽然6格战棋的游戏模式有些古老了,但华丽的2d画面、精心的升级转职设计、平衡的兵种、有趣的剧情都表明这是一款曾经代表台湾游戏产业水平的游戏。

今天我要说的就是在linux游戏排名网站The Linux Game Tome上rating最高的Battle for Wesnoth

Battle for Wesnoth - 封面

Wesnoth是一款6格回合制战棋游戏,官方网站为http://www.wesnoth.org/,完全开放源代码,甚至连设置于存档、地图文件都是文本的,可以任意编辑(不知道这可不可以用来在联机对战中作弊,但据说开发人员正在制定相应的对策),你可以看一看下面这些文本,它是什么?答案将在后文中公布。

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作为一部背景设在wesnoth大陆的中世纪风格战棋游戏,wesnoth中既有人类、精灵、不死族、黑暗、矮人等种族,也有剑士、骑兵、巫师、术士、树妖、水怪等兵种,每个种族有自己的特有兵种,每个兵种也有不同的升级路线,遗憾的是暂时还不可以转职,升级的级别也少了些,基本上从1级升级到4级就到头了,这里列出了几乎所有种族的所有兵种的升级树。

wesnoth的金融系统比较简单,模式上类似经典游戏“魔法门之英雄无敌”,在“魔法门之英雄无敌”中,资源被分为了金钱、矿石、水晶等各个种类,而wesnoth则直接简化为村庄,资源也只有金钱一种,占领村庄,插上本方的小红旗,就能够得到金钱(在这里休息还能够得到8点疗伤),而金钱不仅是购买部队的唯一用品,部队还需要军费(upkeep)来维持。这就是wesnoth的简单金融系统了。

相比于金融系统,wesnoth的地形、能力、攻击类型、技能上就要复杂和成熟多了。地形分为山地、高山、草地、雪地、浅水、深水、沙地、城堡等许多中,每一种地形对移动和防御都有影响。单位的能力有潜伏、治疗、自疗、遭遇(可以不受临近敌方单位的影响自由移动)、领导力等,不同的兵种的能力互不相同不可选择。除了大部分兵种都有近程和远程攻击能力之外,攻击类型分为刀、冷、火、祝福、冲击、尖刺等多种,而每个单位在雇佣的时候还会随机分配诸多能力比如智慧、速度、抵抗、强壮、忠诚、不死、灵巧中的两种,这些结合在一起,组成了丰富的单位系统,基本上在小型的战斗中完全一样的单位还是不多的,使得游戏的趣味性大增。

伴随这丰富的兵种设计,wesnoth还有一项足以和魔兽争霸媲美的平衡机制,不同的种族拥有的兵种总体上来说和其他种族是相对平衡的,不会出现像“魔法门之英雄无敌”里恐怖的鬼魂那样无敌的单位(虽然单个ghost攻击防御值很低,但它一对一可以吸收转化被杀死的敌人为ghost,从打农民开始,积攒到几k一个小队以后就可以挑战黑龙了),当然平衡也不是绝对孤立的,游戏有白天和黑夜的区别,人类种族在白天拥有优势,不死和黑暗族则是夜晚的魔鬼。同时游戏也给了玩家很大的发挥空间,即使是在多人游戏中,一个熟练的玩家操作在白天不占优势的不死族,配合合适的战略,也能够给予圣骑士以致命的打击。总而言之,游戏设计是非常平衡的,战斗的胜利要靠玩家的技巧了。

从画面上来讲,wesnoth也许要落后了些,不过一方面它已经是我见过的linux游戏中相对设计比叫精美的了,另一方面对于一款回合制战略游戏,这并不是十分重要对吧?音乐和音效也只能用勉强来形容,不过这毕竟是别人免费提供的辛勤劳动成果,也就不要计较了吧。而游戏的帮助系统(F1)不能不说是很完备的,玩过“文明”的人都对文明的百科全书印象深刻,wesnoth的帮助也像百科全书那样,覆盖到了游戏的方方面面,使得这款缺乏商业支持的游戏上手要容易了很多。

The Battle for Wesnoth -  完善的帮助系统

游戏除了能够与计算机对战,以及上网找人厮杀(没玩过,不过我想联网战棋游戏等待别人回合时一定很痛苦),wesnoth还有几个官方的故事(campaign)可玩,比如Eastern Invasion、Heir to the Throne、Son of the Black Eye、The Rise of Wesnoth等都是官方的campaign,由于任务都有回合数的限制,我没太大的兴趣,喜欢自虐的自行探索好了,但建议刚开始一定不要自诩战棋高手,上来就选择hardest最高难度,因为它们真的很难的哦。

对于新手来说,通过战斗来了解游戏是最有效的方式,所以我通过游戏自带的地图编辑器编辑了一个对玩家来说比叫简单的地图——通过地形限制,保证资金来源,并且把敌人进攻的通道限制在一个比叫小的范围内,使他们人数虽多,却施展不开,玩家就可以以比较少的兵力、比叫简单的方式成功防守了,还能顺便锻炼队伍,进一步熟悉和掌握游戏,需要下载的到这里下载好了。

The Battle for Wesnoth -  我编辑的简单地图

现在,诸位猜到我上面贴的那一大堆字母是什么含义了么?对了,就是游戏的地图,很简单的用纯文本存储,其中v代表村庄viliage,g代表草地grassland,C代表城堡castle,数字1-0代表玩家1到10的初始位置等等。游戏的开放性给喜欢修改游戏的一族充分的空间,再也不用祭出什么fpe、游戏巫师、金山游侠了,直接修改存档或者配置文件就可以了,比如我的老乡许军就是这方面的狂人,呵呵。

虽然wesnoth暂时还没有中文版,但官方网站上有一个页面显示正在有同胞对其进行汉化,不知现在进程如何,但有些名词的中文含义倒是可以去参考一下。

好了,wesnoth就介绍到这里,需要玩的可以到它的官方网站http://www.wesnoth.org/下载,ubuntu源中也有,aptitude search wesnoth就可以看到了,只是版本旧一些。下面介绍几个其他的游戏。

Crimson Fields

官方网站http://crimson.seul.org/,也是一个6格回合制策略游戏,和日系经典游戏“大战略”非常的相似,但遗憾的说,画面和游戏复杂程度还是要差很多,也许是开发时间不长的缘故吧,但愿随着时间的推移会改进的。

Globulation 2

官方网站http://globulation2.org/,据说这个游戏很有新意,为啥是据说呢,因为我根本就没有玩懂,把建筑挨个造了一遍,四处采矿,刚刚侦察到敌方的位置,还没等派兵过去呢,游戏就显示我已经“胜利”了。

这是一款即时战略游戏,图形设计有些稀奇古怪的,建筑还能勉强和名字建立起联系(比如游泳池就是带着一大滩蓝色的“水”的东东),打着滚儿走路的小人就让我无法接受了,不管怎样,它毕竟还是一款很流畅的游戏的,安装也很方便,ubuntu源中也有,aptitude search glob2就能看到了,喜欢猎奇的朋友自行研究吧。

下来再介绍两款web游戏:HoBoWars和TORN CITY。

HoBoWars和TORN CITY

HoBoWars和TORN CITY

官方网站分别为http://www.hobowars.com/http://www.torncity.com/,两款游戏比较类似Omerta,属于黑帮类的在线网页游戏。玩家们需要不断“犯罪”来获得金钱、声望等,然后组建帮派,占领地盘。两个游戏不同点是TORN CITY从你可以找到正当的职业(当然不干坏事是赚不了大钱的了),而HoBoWars中你只能当一个小流浪汉。

国外这类黑帮游戏很多的,比如GangStars, Mafiosi, GangSter Nation, Gangster Paradise, Bloody Nation, InTheMafia, MafiaLife, 等等,国内。。。不可能出现了。同样遗憾的是,这两款游戏网速都一般,还都只有英文版,英语不太好的朋友要自备词典了。

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